![]() ![]() Teaming up with other players is as thrilling as a Bat team up needs to be. If there is a shining aspect of the Bat Family, it comes with co-op play. They poke fun at each other in earnest ways, making me wish I saw that banter play out rather than having to read it. Surprisingly, there's plenty of dynamism to be found in email chains that can be read in the menu. Their dialogue comes off as wooden, lacking a sense of organic timing or any real humor. None of the Bat Family really jump off the screen. But that doesn't go far because he's mostly just a hothead itching to bash every bad guy in the city. This fact leads to constant awkward moments when the rest of the Bat Family bring up how Jason was formerly dead. In Gotham Knights' separate continuity, Jason is revived after being killed by the Joker through the use of a Lazarus Pit, a restorative pool used by Batman baddy Ra's al Ghul. ![]() The outlier is Jason Todd, who goes by Red Hood and played a major role in 2015's Batman: Arkham Knight. Tim Drake, the latest person to hold the Robin mantle, is the new addition to the group and is mainly just an awkward kid whose narrative role is constantly looking up details on clues. Meanwhile, Barbara Gordon/Batgirl is grieving for both Batman and her father, Commissioner Gordon, who's been killed off alongside the Caped Crusader. Read More: Every Batman Movie, Ranked: From 'The Dark Knight' to 'The Batman' The comics have let Dick wear the cowl to prevent just that. I was also frustrated by the constant worry that there needs to be a Batman patrolling the streets or criminals will take over. Dick Grayson (aka Nightwing) is the pseudo leader of the group, but he doesn't give off any assertive leadership vibes to show why. One sadly lacking aspect of the Bat Family is their lack of character. Sometimes I'd be behind an enemy and take them down silently while in another instance at seemingly the same distance, my character used their ranged attack - which is the same button as the stealth takedown - thus alerting all the enemies in the area. Most of the stealth takedowns consist of either attacking from a perch above or creeping up behind enemies, but there's a small window where these takedowns seem to suffer from technical issues. Unfortunately, as with combat, it isn't executed nearly as well. Stealth was another important aspect of the Arkham series, and Gotham Knights includes segments where going in silently is the ideal approach. Instead, it comes off more like a Teenage Mutant Ninja Turtles beat 'em up - not satisfying or tactical. The Arkham series established Batman's attacks as powerful and graceful movements, but that feeling just isn't present in Gotham Knights' combat. Yet most of the time, regardless of your choice of character, you'll just employ the same mix of regular and power attacks while dodging your enemies' blows. Red Hood is a brute with big powerful attacks, Batgirl has faster quick strikes, Nightwing is more acrobatic and Robin uses his staff more along with defensive gadgets. Although each character has their own unique abilities, that isn't always evident when playing. ![]()
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